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Causticius

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A member registered Jul 20, 2016

Recent community posts

He's working on a full-scale version of the game, currently in-dev. Look in description :v

Changing up the locations of actions/attacks during the "action" sequences, for one. 
Both playthroughs play exactly the same, sans changed dialogue (as mentioned).
I don't play many visual novels, though, so maybe that's the norm. 

Liked what I saw, but changing conversation options didn't seem to matter except for minor conversation deviations -- understandable for a game made in only 6 weeks, but still disappointing. Also less than stellar were the arcade bits being exactly the same each time, so changing characters didn't really change all that much other than a few snippets of dialogue. A bit of randomization would have helped liven things up a bit, especially on the second attempt. Keeping the name you gave one character was a nice (though maybe unintentional?) touch.

Great concept though! And the transitions and artwork were slick as well. Really would like to see a larger game come from this idea in due time.